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2d fighter maker 2002 tutorial english
2d fighter maker 2002 tutorial english





2d fighter maker 2002 tutorial english
  1. #2d fighter maker 2002 tutorial english plus
  2. #2d fighter maker 2002 tutorial english series

Light attacks can be seamlessly chained into medium and then heavy attacks on hit. The game uses six buttons: light attack, medium attack, heavy attack, spot dodge, grab and burst.

2d fighter maker 2002 tutorial english

The package is barebones, but complete enough to start building an opinion on the game and - more importantly - on how it plays.Īrcus Chroma has a peculiar graphic style that sets it easily apart from the competition: The ten characters available for selection are all extremely colorful and unique. Hits and moves have a proper set of sound effects, and there is already a couple unique songs as a soundtrack. Despite all of the above, the direction is clear and very promising: the art style is solid, the characters are simple yet effective, and animations have the correct amount of weight. The “unfinished” nature of the game is pretty evident, both in the menu design - teasing modes that aren’t implemented yet - and in the character sprites, which occasionally miss shading and have some parts (like capes) disappearing. This review will cover the latest public demo, version 0.6.8, published in November 2020, and available for purchase on itch.io. A colorful world of pixelsįirst a disclaimer: this game is still in early access and is missing a lot of planned features.

#2d fighter maker 2002 tutorial english series

Today, we analyze another entry in this series of “beginner-friendly” indie fighting games, which - in terms of complexity - comfortably sits somewhere between HYPERFIGHT and Beatdown Dungeon: a little, still-to-be-polished gem called Arcus Chroma, developed by GxGrain Son!Ĭolorful characters, colorful stages, and a combo-monster-sword-fox that made me swear against the AI with words better suited for a different kind of article.

2d fighter maker 2002 tutorial english

In the single developer/small team of developers field, prominent examples of making a game more casual-friendly can be seen in Beatdown Dungeon, with its autocombos and simplified special inputs, MerFight, with its optional simple controls, and FOOTSIES, which brought everything down to an extremely minimalistic level.

#2d fighter maker 2002 tutorial english plus

True, one can go “push buttons, see what happens”, but this approach can only take you so far.Ī bunch of games in the last few years have embraced simplification, in their own unique ways: some, like Under Night In-Birth and Dragon Ball FighterZ, added autocombos, triggered by repeated presses of a single button some, like Power Rangers: Battle for the Grid, removed motion inputs in favor of simple “direction plus button” combinations, and some, like Fantasy Strike, removed crouching altogether and added features like automatic throw breaks if the opponent is idle and not pressing anything. This article is part of my ongoing “Indie Fighting Game Thursday” review/retrospective series, now debuting on supercombo.gg! This week we talk about Arcus Chroma, a colorful, 2D pixel art game available on itch.io in early access!įighting games are generally known for complex inputs, long combos, or very unforgiving first impressions, which necessitate of long, wordy tutorials just to teach the players the basics.







2d fighter maker 2002 tutorial english