Squeeze inside the elevator, then use the TV as a platform to reach the lever. Then at the bottom, slide the package in the middle of the large room to the right so you can grab the lever that activates the elevator. In the now open room, turn on the TV then head through the vent on the right. Go to the far end of the corridor, pull the planks off the bottom of the door, then run back to the lever to electrocute the TV addict who bursts through. Here, there’s a lever on your left which electrifies the water in front of you. Then go back inside and warp through the TV to get to the next building. Hop across the bed, then down another hanger zipwire, before running across a last rooftop.ĭrop through the hole into the apartment below, but don’t warp through the TV here.įirst, jump through the window on the right and push the TV there off the ledge.
Head right through the bathroom, and along the rooftops. When they turn around, they’ll lock onto the other TV, so you can turn the first back on to warp to the other side. Again, turn on the TV on the other side of the gap, then position yourself to turn off the TV the addict is looking at. Walk across the plank, then climb the ladder and continue your ascent to the top of the roof up the trellis on the side of the building. The addict will then stomp into the kitchen and lock onto the TV outside, so you can turn the one in the lounge back on and warp through it to get outside. Now return to the kitchen and press the remote to turn off the TV in the lounge, then run and hide in the oven. You need to run over to the right and go out on the balcony to turn on the hanging TV outside. Push through the next door, and it’s a return of the TV addicts.
#LITTLE NIGHTMARES 2 WALKTHROUGH ZIP#
On the other side, use the hanger to zip over to the next building. Now use the ceiling light to swing across, then climb the chair and hop over the counter. Make sure the TV in the room before the vent is turned on.
Position the post trolley at the top of the screen so you can use it to jump across the gap above, then turn on the TV on the right and push through the screen to get back to the higher level. Through the right-hand vent is another room. In the next room, jump down into the gap in the middle, and in the left-hand vent is a postman’s hat. Press Circle to turn the TV on, then push on the screen to advance. Swing across the hook when you have to, which you can’t do in one swing - jump to it, build up momentum, then jump.Įventually you’ll climb through another window to another TV puzzle.ĭescend the ladder in front of you, then grab the TV remote in the middle of the rug. Push through the TV in here again and you’ll appear on the other side.Ĭlimb up the ladder, then keep heading right, dropping down to ledges and walking along planks. Outside, turn the crank so the TV goes over to the other side of the gap, then jump and grab the door handle on the left to get back inside the last building. Push against the TV here and you’ll warp again. Manage cookie settings Little Nightmares 2 Part 7 - TV Puzzlesįrom your hiding place under the bed, run back to the TV room and push against the screen until the scene changes.Ĭlimb up the cupboard and bookcase behind you and continue climbing up the building. To see this content please enable targeting cookies. Separated from Six, yet another new puzzle mechanic is introduced in the coming areas - proving some of the most brain-teasing problems throughout the whole adventure. The situation has changed, but Mono has nowhere to go but forward.